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 Заголовок сообщения: A few other new developments to Assassin's Creed
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Much fuss has been made over your characters ability to romance other characters, even though those anticipating a Mass Effect/Dragon Age-like system is going to be disappointed. There are a number of characters you can seduce, and such encounters range from flings ASSASSIN'S CREED ODYSSEY Helix Credits to attempts at real connections, though awarded Kassandra's line of work, most of them end badly. I liked being flirty to men and women as Kassandra since it had been enjoyable, but this is not just an in-depth aspect of personality interaction. Priorities, I guess.

A few other new developments to Assassin's Creed Odyssey ago what Origins introduced us would be your Mercenary system that basically functions like a GTA wanted level, and we've seen a variant of this in previous AC games, minus the named bounty hunters chasing you. Commit offenses, which can be practically mandatory to clear areas in the sport, and you will receive anywhere from 1-5 mercenaries delivered after you at a time. You can kill them and take their gear and move up the mercenary ladder, but it seems like AC took a cool thing from Origins and kind of overdid it here. And again, expectations might not pan out here. I heard lots of people comparing AC's new mercenary method to Shadow of Mordor's Nemesis system, but besides mercs having names and weaknesses and showing up in inconvenient times during quests, both are not much alike.

Possibly the strangest accession to Assassin's Creed Odyssey is that the brand new"Nation Power" system where every zone you see is controlled by Sparta or Athens, and also you can burn supplies, kill leaders and cause havoc to"weaken" the area, which will eventually activate a conquest battle that is an open area skirmish at which you are going to have to cut through dozens of enemies, such as a mercenary or Cult member or two. It's an odd system since you quickly understand that you are never going to be more loyal to either Athens or Sparta.

Your missions will have you killing hundreds buy ACO Helix Credits of soldiers from both sides, and you are able to say, spend some time tearing down an Athens-held island, only to choose to defend Athens as it is finally time for the conquest battle. I guess this makes sense out of a"mercenary does anything it takes to get paid" perspective, but it feels weird when because the story progresses, it is apparent Kassandra is supposed to be greater than a simple shit-stirrer, yet that feels just like her principal purpose in this system. It's also strange because in an open universe match where the character of this dictates which you wish to"clear" as many landmarks as possible, you can often end up weakening the leaders you are working with who are providing you story missions. It is somewhat odd.

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